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Documents

Documents

Check out Emergent's latest white papers and other important Documents by clicking on each item in the menu below.

Documents

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    Gamebryo: Snapshot (Hi-res)

    A detailed overview of Gamebryo.  A must read! Hi-res version.
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    Gamebryo: Snapshot (Lo-res)

    Detailed overview of Gamebryo.  A must read!  Lo-res version.
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    Gamebryo Build vs. Buy Part 1: Understanding Risk

    To Buy or Not to Buy: The Game Developer’s Dilemma Part 1: Understanding Risk
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    Gamebryo Build vs. Buy Part 1: Game Project Evaluation Worksheet

    Gamebryo Build vs. Buy Part 1: Game Project Evaluation Worksheet
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    Gamebryo Build vs. Buy Part 2: Total Cost of Ownership

    To Buy or Not to Buy: The Game Developer’s Dilemma Part 2: Total Cost of Ownership
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    The Emergent Difference

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    Tech Connection Program

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    Floodgate Technical Brief

    Simplifying Cross-Platform Game Development in a Multi-Core Environment
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    Gamebryo

    Flexible. Powerful. Proven.
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    Support Document (hi-res)

    Read how Emergent is #1 in support!
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    Support Document (lo-res)

    Read how Emergent is #1 in support!
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    Visual Simulation and Serious Games (hi-res)

    Gamebryo takes part in the simulation and training industries.
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    Visual Simulation and Serious Games (lo-res)

    Gamebryo takes part in the simulation and training industries.
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    Image Metrics Case Study

    A look into Emergent's 2008 GDC demo featuring Gamebryo with Image Metrics integration for facial animation.
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    Coldwood Case Study (hi-res)

    Check out what’s possible with a team of seven Swedish developers, one month of time and Gamebryo sample source!  The team consisted of 1 designer/artist, 3 additional artists (and a part-time animator) 2 programmers and 1 jack-of-all-trades  working with Maya and sample code from Gamebryo 2.3.
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    Coldwood Case Study (lo-res)

    Check out what’s possible with a team of seven Swedish developers, one month of time and Gamebryo sample source!  The team consisted of 1 designer/artist, 3 additional artists (and a part-time animator) 2 programmers and 1 jack-of-all-trades  working with Maya and sample code from Gamebryo 2.3.
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    Building a Mindset for Rapid Iteration

    VP of Technology, David Gregory's article on Rapid Iteration that first appeared on gamesutra. com.  Includes Part 1: The Problem and Part 2: Some Patterns to Follow and Pitfalls to avoid.
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    Emerge Demo Instructions

    Instructions for the Emergent Demo Download.
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    Emerge Demo FAQ

    Frequently Asked Questions